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Card #25 - Merlin

 
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Aarikku
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Joined: 13 Aug 2007
Posts: 1231


Location: A Mountain Dojo

PostPosted: Thu Mar 27, 2008 12:14 am    Post subject: Card #25 - Merlin Reply with quote



Ad (Level One) Merlin (Light)
Category: Virtual - Humanoid Male
Effect: A Virtual Mana tapped to play this card counts as LIGHT. Your Virtual monsters gain Immunity to Level One Spells.
ATK: 1600
DEF: 1400
Creator: Eric



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Last edited by Aarikku on Sat Apr 05, 2008 5:20 pm; edited 2 times in total
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Naardaas
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Jirai Shmodding no Kyoukyoku Majin


Joined: 08 Oct 2007
Posts: 1190


Location: Within a dimension beyond the bounds of Time and Space.

PostPosted: Thu Mar 27, 2008 8:52 pm    Post subject: Reply with quote

(Both Voices) Interesting. Easy Summon + limited immunity = good card. Shame it's easily crushed. 3.5/5 for the card, 4/5 for flavour text.
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Aarikku
Site Admin
Ancient Cardgame Master


Joined: 13 Aug 2007
Posts: 1231


Location: A Mountain Dojo

PostPosted: Thu Mar 27, 2008 11:30 pm    Post subject: Reply with quote

Merlin was a card I struggled with while creating. The Virtual theme needed more than four monsters, but the point of it was the combination of the four warriors from The Adventures of Leric. I remembered that the Leric trio of four was later joined by Merlin, a wizard who calculated his attacks flawlessly.

The only problem I have with Merlin's incarnation here is that Four Point Attack can be played using him, and not the four pictured monsters, but that's fine by me. Merlin gives an Immunity to a group of monsters that really want one. It's easy to summon, decent ATK/DEF for a Level One, and it's needed support for Leric's team. 4/5.



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