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Nick and Scott's Sin Architype

 
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jadecavy
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PostPosted: Sun Dec 07, 2008 2:09 am    Post subject: Nick and Scott's Sin Architype Reply with quote

Ok, Nick was over and we thought of this supportive architype. Each one supports the others in different ways.

(Level 2) The Wrath
Catagory: Fire - Sin
Effect: When this card is destroyed, increase the attack of all [Sin] monsters on the field at that time by 700 untill they are scrapped.
ATK: 2400
DEF: 2000


(Level 3) Gluttony
Catagory: Water - Sin
Effect: Increase the attack of this monster by half the attack of any enemy monsters destroyed by a [sin] archetype while this card is on the field.
ATK: 1500
DEF: 2000


(Level 4) The Pride
Catagory: Storm - Sin
Effect: Increase the attack of this monster by 400 and decrease the defense by 400 for every [sin] in your graveyard.
ATK: 3300
DEF: 4000


(Level 2) The Sloth
Catagory: Water - Sin
Effect: Swap this card from the field for one [1] [sin] monster monster level three or under in your graveyard.
ATK: 1500
DEF: 2300


(Level 2) The Lust
Equip Spell
Effect: Equip this card to an opponent's monster. You may control that monster as long as this card is equipped. At the end of the third main phase after activating this card, scrap it.

(Level 2) The Envy
Continuous Spell
Effect: Every time a [sin] monster is sent to the graveyard while this card is in play, scrap the top card on your opponent's deck.

(Level 3) The Greed
Spell
Draw five cards.


Ok, we'll add more later. These are the seven deadly sins.



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Last edited by jadecavy on Sun Dec 07, 2008 3:41 pm; edited 8 times in total
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Aarikku
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PostPosted: Sun Dec 07, 2008 3:20 am    Post subject: Reply with quote

Well, I kinda beat you to the punch (check out Chapter 7 of the Shmod Saga).

The Wrath makes no sense. Does its effect only apply to Sins that are on the field when Wrath is destroyed? How long does the effect last?

Gluttony's really weak for its Level.

Pride's got too much base ATK, in my opinion. My personal rule for such boosts is that by three monsters, it should be at the maximum regular ATK for its level. At 3 monsters, The Pride's at 5000 - try reducing its base ATK by 500.

The Sloth's pretty cool, though I'd put a Level cap on it. And its effect really doesn't have much to do with laziness.

The Lust is a really good version of Yoink!, which is already a really good card. So it needs to be weaker.

The Envy... you really do like cards like that, don't you? Meh; it interferes with The Sloth and The Pride, so it's actually detrimental to the theme.

And the Greed is dumb, in my opinion, because it's better in a deck without Sins.
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jadecavy
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Joined: 02 Dec 2008
Posts: 71



PostPosted: Sun Dec 07, 2008 4:01 am    Post subject: Reply with quote

I fixed everything but Gluttony; it's effect requires it to be weak, lest it become infinitely powerful I'm thinking I should change it to a quarter of the opponent's attack, as opposed to half.

As for sloth, it's just too lazy to live, so it trades it's life for another.
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Naardaas
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PostPosted: Sun Dec 07, 2008 1:58 pm    Post subject: Reply with quote

Well, my biggest issue is that with Greed you kill opposing deck cards while drawing 5. Honestly, borderline broken.
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jadecavy
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PostPosted: Sun Dec 07, 2008 3:41 pm    Post subject: Reply with quote

Ok, I'll remove the latter effect then.



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