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Card #28 - Tetra Element

 
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Aarikku
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Joined: 13 Aug 2007
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PostPosted: Fri Apr 25, 2008 4:59 pm    Post subject: Card #28 - Tetra Element Reply with quote



4d (Level Four) Tetra Element (Fire/Water/Storm/Earth)
Category: (C) - Element
Effect: [Fire Element] + [Water Element] + [Air Element] + [Earth Element]
When this card is destroyed, play the above cards to your side of the field or Mana Zone.
ATK: 3700
DEF: 3000
Creator: Eric

RULING: This card's effect can play its Components from the Graveyard, Removed from Game pile or wherever a Combining card sends them.



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Last edited by Aarikku on Sat Apr 26, 2008 1:55 pm; edited 1 time in total
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Naardaas
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Jirai Shmodding no Kyoukyoku Majin


Joined: 08 Oct 2007
Posts: 1190


Location: Within a dimension beyond the bounds of Time and Space.

PostPosted: Fri Apr 25, 2008 9:45 pm    Post subject: Reply with quote

(Translated PredAlien growls) This card is the ultimate Element's runner up in terms of Power. D'ya wanna play all essential Mana for Tetra Dragon or swarm the field with an army of Elements. Re-Fusion + Shrodinger's Blood = Tetra; that may cost 5 Mana, but it works. The card itself is 3.5/5 or 4/5; combos can put it as high as 4.9/5. Sssssssssss!
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Aarikku
Site Admin
Ancient Cardgame Master


Joined: 13 Aug 2007
Posts: 1231


Location: A Mountain Dojo

PostPosted: Sat Apr 26, 2008 1:56 pm    Post subject: Reply with quote

Tetra Element was the original boss card of the Element deck before I designed Light and Shadow Elements, then added their power to Tetra Element's.

It's reasonably hard to summon. Element Summon helps, though that's a very risky card and is likely to kill you.

But when you do manage to summon Tetra Element, you've got a brilliant card. 3700 ATK can take out almost every boss card in the entire game. And even if your opponent manages to destroy it, the Elements return - either as Mana to set up for Kyle's combo with Tetra Dragon or, with another Fusion Technique, a second Tetra Element.

Note that if you keep them as Mana, and have summoned Tetra Element early enough in the game, you'll be a staggering four turns ahead of your opponent.

There's absolutely no downside to including this card in your Fusion deck, but I'd rather rate a card based on how well it does when it gets to the field compared to how hard it is to get it to your field. Re-Fusion, Element Summon and Tetra Magnet all make this surprisingly easy. 4.5/5 from me. Tetra Element's one of the kings of this game.



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