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Card #19 - Four-Point Attack

 
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Aarikku
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Joined: 13 Aug 2007
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PostPosted: Sat Jan 12, 2008 7:08 pm    Post subject: Card #19 - Four-Point Attack Reply with quote



2d (Level Two) Four-Point Attack (Spell)
Category: Virtual
Effect: Select 4 unique Virtual monsters you control. Destroy 1 monster on the field. Change the battle positions of all your opponent’s monsters. One of the selected monsters can attack twice this turn. Discard the top 5 cards of your opponent’s deck.
Creator: Eric



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Last edited by Aarikku on Sat Apr 05, 2008 5:22 pm; edited 2 times in total
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Naardaas
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Joined: 08 Oct 2007
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PostPosted: Sun Jan 13, 2008 2:17 pm    Post subject: Reply with quote

Holy S**t. Besides the fact that this card has a fairly difficult activation requirement, it is completely devestating once used. Especially since your opponent will be wide open to 5+ attacks and also lose cards thay could have helped them. 4.5/5

BTW, you said Level 4 but the card says Level 2.
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Aarikku
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Ancient Cardgame Master


Joined: 13 Aug 2007
Posts: 1231


Location: A Mountain Dojo

PostPosted: Sun Jan 13, 2008 4:43 pm    Post subject: Reply with quote

My bad. I was typing a lot of 'four's while posting that.

Anywho, Four-Point Attack is surprisingly easy to play - especially thanks to Teleportation Code. Since the highest level of any basic Virtual monster is Masumaru's 2, and their effects which make summoning them simple, you'll have no trouble playing them once you get them into your hand.

And if you can't activate Four-Point Attack, just use it as Mana! Its Virtual category means that it counts as Fire Mana for Leric, Water for Squwee, Storm for Masumaru and Earth for Isis.

I'd say use 1 or 2 in a dedicated Virtual deck, but certainly no more. 4/5.



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